hi.
do you say Olivier,
that it is possible in Houdini to work autonomously as an individual,
make a movie on your own the way it is with softi?
with softimage there was a few hours of learning, and you could
start the whole aspects of a production , this ; on your own.
what is your 'radar'? do you work in a studio environment?

ps i have seen a recent pluralsight tutorial about houdini procedural
building cities,
and i do understand better now the meaning of the conversation we had here
about
developing an 'artist' friendly insight into houdini.

it is really 'engeneering', in asmuch as we cannot say that Gustav Klimt or
Salvador Dali
(to take mild, provide tempered examples, not Tristan Tzara or James Joyce
say), these XXcentury artists they were *not* engeneers.
if you start building movies the way you build the Empire State Building or
the Millau Bridge by Foster,
then it is not cinema. It used to be cinema. Not to mention the quality of
the 'movies' like BatMan-Marvel or recently Bladerunner 2049,
who i believe at top level of production are built to make audience adapt
to the same sadness which causes the hard
coding effort. Houdini gestion of particles integrates perfectly swell in
that management of audiences. Netflix also.
Art is about Joy, inspiration, visionnary, invention.. Engeneering is about
enslavement and vacuum. Apocalyptic.

so in regards to this i d be entertained to know if there are independent
users of houdini.

best regards,
N.B.J.



2017-10-07 16:21 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:

> Mmmh, I have to admit that rigging is not on my radar atm.
> There should have a few good tutorial (not that many) though, for the
> basic of IK.
> And I think I've see some big prods working with rigs in Houdini as
> described here 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qjTIMn_kPmk5m-h5DbbDcBw_LcUxRvrEF6QfFt_LcSw&s=6tbffkNPtQPEZ-V6Q7lsnxgtMv0R0-0S-hVZHnLgzPw&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VjVYPMqcEtT0rAui_UWcp9nTKpMooXt3SwdUnuoE7Wc&s=xaXNedVGnj6dRaER6UOahpQE2rQb6yrymw_0tWaBlLY&e=>
> by Michael Goldfarb (I haven't watched the hole lecture).
> But overal you're right Mirko.
>
>
>
> 2017-10-07 16:08 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
>> One note on Houdini that character animation is far away from Softimage.
>> One big stopping point there is lack of riggers. I was trying to look
>> around and Houdini riggers pool is close to non.
>> Now unless you have time and wan't to learn rigging completely as
>> well.... This one is a bit  stopping point for me at the moment.
>> ᐧ
>>
>> On Sat, Oct 7, 2017 at 4:03 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> I've moved to Houdini. If by far Softimage was easier or more friendly,
>>> I found that Houdini provides a never ending learning curve with unlimited
>>> possibilities.
>>> If you're not affraid to learn and want to give 3D some little sense, I
>>> strongly suggest you (patiently) give Houdini a go.
>>>
>>> 2017-10-07 14:03 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>>> Old saying was, it still is and will probably be accurate for a bit
>>>> longer...
>>>>
>>>> With Softimage you work, with Maya you workaround
>>>> ᐧ
>>>>
>>>> On Sat, Oct 7, 2017 at 1:58 PM, Sven Constable <
>>>> sixsi_l...@imagefront.de> wrote:
>>>>
>>>>> I heard positive things about Cinema4D from ex-SI users, regarding
>>>>> usability and speed. I never used it and never will but as I was told, it
>>>>> has a fast learning curve and is very well suited for standard tasks.
>>>>> Especially motion graphics and such.
>>>>>
>>>>> But, if you already have a Softimage license and you are used to work
>>>>> with it over the years AND you are a one man show, delivering final
>>>>> animations and renderings, I don’t'see a need to change tools.
>>>>>
>>>>> As other said, the only reason to switch to Maya is when you're
>>>>> planning to work as a freelancer at companies again. If you're in the 
>>>>> lucky
>>>>> situation to do your own productions, you're pretty much free to use
>>>>> whatever you want :)
>>>>>
>>>>>
>>>>>
>>>>> The only slightly uncomfortable thing using Softimage is, that I'm
>>>>> feeling a bit lonely ;) We're using a software that noone will start to
>>>>> learn anymore. There are still ppl on this list and a few forums, but they
>>>>> will diminish further. I'd feel much better if there would be Softimage
>>>>> Inc. around, even if they won't sell or develop the product anymore.
>>>>>
>>>>>
>>>>>
>>>>> Sven
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *skuby
>>>>> *Sent:* Saturday, October 07, 2017 10:39 AM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* I'm lost / Which Software fills the void / help!?
>>>>>
>>>>>
>>>>>
>>>>> TLDR = Where do I go/which program?  I’m specifically asking hardcore
>>>>> Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts,
>>>>> sticky keys, etc..  And wore the software like a custom fit glove.  All
>>>>> aspects (modeling/rigging/anim/UV/all of it etc.)  I was a freelancer, not
>>>>> a specialist. I won’t be working in the 3D segment of the industry again,
>>>>> but I want a professional generalist tool-kit back in my art toolbox.
>>>>>
>>>>>
>>>>>
>>>>> -Has Maya become use-able out of the box (according to Softimage vets)
>>>>> (w/ preferences tweaks)?  Did anyone make a plug-in or hotkey kit for
>>>>> Softimage users?  Does it still take 4+ steps/clicks for everything vs.
>>>>> Softimage even after learning Maya best practices?
>>>>>
>>>>>
>>>>>
>>>>> Was there any recent talk of bringing Softimage back, even with
>>>>> limited support?  I’d pay $30+ per month for it w/Mudbox in a heartbeat.
>>>>> (I’d pay the same for Maya + Mudbox if it was viable for me)  (I’m close 
>>>>> to
>>>>> giving up on Blender, interface/usability wise it’s still way too far away
>>>>> from Softimage and it took A LOT of effort to get to the point where I am
>>>>> with it now, too much effort).
>>>>>
>>>>>
>>>>>
>>>>> After all this time, how did you solve this problem? Is your solution
>>>>> adequate or still frustrating?
>>>>>
>>>>>
>>>>>
>>>>> About Me: I spent a small fortune training Softimage at Vancouver Film
>>>>> School/VFS and then worked as a freelancer for small commercials (before
>>>>> that I trained Maya at SVA for 4 years and I hated the Maya software, I 
>>>>> was
>>>>> using it afterwards at a small film and commercial company).  More 
>>>>> recently
>>>>> I swung over to websites and now have moved fully into 2D Illustration.  I
>>>>> miss my 3D toolset (and have practical commercial uses for it now), and I
>>>>> really need to bring it back into my toolbox.  I’d be willing to put in 
>>>>> the
>>>>> time to re-learn some things that I already know how to do, but I won’t
>>>>> settle for sub-par interfaces, I’m sick of banging my head into the wall.
>>>>>
>>>>>
>>>>>
>>>>> Please help me, I’m completely lost, frustrated and heart-broken.
>>>>>
>>>>>
>>>>>
>>>>> Best of luck to all of you.  Thank you for your time.
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Mirko Jankovic
>>>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qjTIMn_kPmk5m-h5DbbDcBw_LcUxRvrEF6QfFt_LcSw&s=iZGuoR9vnjUjao8KLDnLPoQQbuh_j8wjjrcMCXGQCoE&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=Z7q5UXHuUSMnXgIF_2a3CiAQWUWEGhZAvi5ytDVJZ-U&e=>*
>>>>
>>>> Need to find freelancers fast?
>>>> www.cgfolio.com
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=FNgaY1O8JPUFfba7YlKFcUXR-QURItn6gVliKrN5mTY&e=>
>>>>
>>>> Need some help with rendering an Redshift project?
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qjTIMn_kPmk5m-h5DbbDcBw_LcUxRvrEF6QfFt_LcSw&s=AfH9XcPrUrUd4UgpMesYq24PLd_H_eJeVdHVuImz_wo&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=8QnCvconWzNBZ-L4y3RQews9UaIQaXAnY5Wi_NA9yeM&e=>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qjTIMn_kPmk5m-h5DbbDcBw_LcUxRvrEF6QfFt_LcSw&s=iZGuoR9vnjUjao8KLDnLPoQQbuh_j8wjjrcMCXGQCoE&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=C7iPNWLBmq5DXtuCbQba_Abvxg7iN9XD1_iL8zherAE&e=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=dK3abBZg6XVB9RYDZaUdXqxfrly0mH44UBJbj-cJsAI&e=>
>>
>> Need some help with rendering an Redshift project?
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qjTIMn_kPmk5m-h5DbbDcBw_LcUxRvrEF6QfFt_LcSw&s=AfH9XcPrUrUd4UgpMesYq24PLd_H_eJeVdHVuImz_wo&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=RpDDGz-rlsIG4OsVDkgwPO9wgr40JrXDNteOIvR217U&e=>
>>
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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