> Changing the texture factor by itself is not currently enough to get the
> texture factor to change because it doesn't cause P3_land_compute_coords
> to be called. Perhaps this should be called from P3_land_init, since
> setting texture_factor does uninit the land?

I prefer add a call to P3_compute_coords when the texture_factor is changed. that's 
fixed.

BTW for next release the raypicking/get_true_height on landscape have changed: now it 
is always computed with full precision (so the result no longer depends on the camera 
position, which can cause problem with multiplayer with Py2Play). But at your option 
you can use the old system by setting the land.raypick_with_LOD attribute to 1

-blam



-- 
Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]

Reply via email to