On Sun, Jan 19, 2003 at 10:49:43AM +0100, Bertrand Lamy wrote:
> BTW for next release the raypicking/get_true_height on landscape have changed: now 
>it is always computed with full precision (so the result no longer depends on the 
>camera position, which can cause problem with multiplayer with Py2Play). But at your 
>option you can use the old system by setting the land.raypick_with_LOD attribute to 1

This is perfect for me, since I've been using it to place trees at the
surface of the landscape, which results in faraway trees hovering in
midair when I move the camera near them. However, I can see situations
where people might want to use both functions together, in which case I
think it might be better to have a separate method or an optional
argument use_lod or something like that.

-- 
Sean Lynch http://sean.lynch.tv/

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