On Sat, Jan 18, 2003 at 07:33:20PM +0100, Bertrand Lamy wrote: > the Z buffer is disabled for material with alpha and for the moment there is no Z >sorting before rendering alpha faces. > however if your material has only a 'mask' (ie alpha value can only be 0.0 or 1.0), >the Z buffer is still enabled and you will have no problem. So I advise you to use >texture with only a mask for your tree
I've been digging through the source code trying to figure out how to do a texture with a mask. Has this been implemented in 0.2.1? -- Sean Lynch http://sean.lynch.tv/
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