On Sat, Jan 18, 2003 at 07:33:20PM +0100, Bertrand Lamy wrote:
> the Z buffer is disabled for material with alpha and for the moment there is no Z 
>sorting before rendering alpha faces.
> however if your material has only a 'mask' (ie alpha value can only be 0.0 or 1.0), 
>the Z buffer is still enabled and you will have no problem. So I advise you to use 
>texture with only a mask for your tree

I've been digging through the source code trying to figure out how to do
a texture with a mask. Has this been implemented in 0.2.1?

-- 
Sean Lynch http://sean.lynch.tv/

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