What programs/mechanisms is everyone using to create models for Soya3d? If you were to create an animated chracter with textures/materials how would you do it? Create each appendage as a separate object, the load them such that the body is the parent of the upper thigh for example? Or would you create the character as a single model then save multiple positions and create the animation based on those? Or is there a way for soya to easily use models with a bones structure (which I know almost nothing about). And for the object material, is this something that needs added in Soya, or can we get that from loading the object in the first place?
Last time I looked I don't remember seeing animated objects such as moving appendages in the Slune game, but it does have some nice looking buildings as well as other objects with materials. How was all this content created? Commercial or shareware programs are not an option for me right now, only freeware. I still would like to know what everyone else is doing even if no free products are involved. -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]