Well John, I'm crap at both Maths and Programming so you're probably right!!! lol
Aaron. On 14/04/06, John Stanton <[EMAIL PROTECTED]> wrote: > > Robert Simpson wrote: > >>-----Original Message----- > >>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > > > > >>You should design your interface using whatever design method > >>you are most comfortable with. Or (better) just design your > >>interface using creativity and good sense and don't worry so > >>much about rigidly defined design methods. > > > > > > I had a little chuckle at this. I was reminded of the old PBS painting > > shows on TV that I used to watch. The artist would make "happy little > > trees" and flit about the canvas. His little dabs and whips of the > > paintbrush would transform into a wooded glade, a rushing river, > mountains > > with the sun dancing off the edges ... > > > > Of course, when I tried to do the same thing, it turned out like brown > > blobs. When your hand automatically knows how to turn, and the brushes > are > > so familiar you know which one you have just by the feel of it, then you > can > > paint with the freedom seen on the TV shows. Until then, you'll just > make > > brown blobs. > > > > It's the same with programming and programming languages, really. All > the > > books you read and courses you take in college are just there to help > you > > get familiar with the brushes and the canvas. They'll help keep you > from > > making brown blobs, but you'll never make a masterpiece by the book. > > > > Robert > > > > > I was always impressed with Dijkstra's contention that a programmer's > most important quality is a familiarity and skill with mathematics. The > ability to think in abstract terms and understand the concept of proof > of correctness is certainly more important than learning a certain > methodology and blindly applying it. > JS >