Well John, I'm crap at both Maths and Programming so you're probably
right!!! lol

Aaron.

On 14/04/06, John Stanton <[EMAIL PROTECTED]> wrote:
>
> Robert Simpson wrote:
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> >
> >
> >>You should design your interface using whatever design method
> >>you are most comfortable with.  Or (better) just design your
> >>interface using creativity and good sense and don't worry so
> >>much about rigidly defined design methods.
> >
> >
> > I had a little chuckle at this.  I was reminded of the old PBS painting
> > shows on TV that I used to watch.  The artist would make "happy little
> > trees" and flit about the canvas.  His little dabs and whips of the
> > paintbrush would transform into a wooded glade, a rushing river,
> mountains
> > with the sun dancing off the edges ...
> >
> > Of course, when I tried to do the same thing, it turned out like brown
> > blobs.  When your hand automatically knows how to turn, and the brushes
> are
> > so familiar you know which one you have just by the feel of it, then you
> can
> > paint with the freedom seen on the TV shows.  Until then, you'll just
> make
> > brown blobs.
> >
> > It's the same with programming and programming languages, really.  All
> the
> > books you read and courses you take in college are just there to help
> you
> > get familiar with the brushes and the canvas.  They'll help keep you
> from
> > making brown blobs, but you'll never make a masterpiece by the book.
> >
> > Robert
> >
> >
> I was always impressed with Dijkstra's contention that a programmer's
> most important quality is a familiarity and skill with mathematics.  The
> ability to think in abstract terms and understand the concept of proof
> of correctness is certainly more important than learning a certain
> methodology and blindly applying it.
> JS
>

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