On Tue, Sep 16, 2008 at 7:49 AM, Ben Sizer <[EMAIL PROTECTED]> wrote:
> 2008/9/16 Richard Tew <[EMAIL PROTECTED]>: > > On Tue, Sep 16, 2008 at 5:39 AM, Ben Sizer <[EMAIL PROTECTED]> wrote: > >> > >> I will continue with that for now, but it would be good to get it > >> working with MinGW because a lot of hobbyist game devs use it. > > > > It works with MinGW. I've used it to compile a Windows native version. > > I've used it to cross-compile a version of Stackless for the Nintendo DS. > > > > I believe the problem here is that, as you have stated, you are using a > > custom tool which you are reticent to tinker with its custom MinGW > > environment. > > This isn't a demand to support those environments, by the way. I think > just a little warning on the download/installation page would help, to > avoid confusion. I'd be willing to dig further into it to try and work > out how to fix it myself, if I had a hint on which configuration > option it appears to be tripping up on. > > You're right. The binary archive is not suitable for compilation against at this time. I'll see if I can find the time to package up all the include files which come with Stackless, with it. I should really do a release candidate build for Stackless anyway, given that a corresponding release has been done for Python. Cheers, Richard.
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