I am sending this offlist as it is not really stackless related, but feel free to reply on-list if you wish.
I have embedded stackless into a couple of different programs of which it was quite a great fit for, but for servers of anything of this sort I have always had the base system run on Erlang. As Erlang sounds like the exact fit that CCP is trying to use stackless python for, I am curious how it compares to how an Erlang based system would be. Do you have any knowledge of the Erlang language and systems to make sure a comparison, or anything I could clarify about it? I love using Python, but I have never been able to get the performance that I need out of it since I traditionally do massively parallel work and the GIL just... hurts, hence why I just use it as an embedded scripting language for client programs, but not for our server use. On Fri, Jul 13, 2012 at 4:10 AM, Kristján Valur Jónsson < [email protected]> wrote: > CarbonIO is a proprietary CCP techology. > > It is not fundamentally different from stacklessIO, just a rewrite > allowing us to implement low level message routing in C, thus bypassing the > C/python interface, the GIL and other such things, in certain areas. > Because of its tight integratino to EVE and our Carbon infrastructure, it > is unlikely to be made available. > > > > K > ------------------------------ > *Frá:* [email protected] [[email protected]] > fyrir hönd chenmin7249 [[email protected]] > *Sent:* 13. júlí 2012 02:29 > > *To:* The Stackless Python Mailing List > *Efni:* Re: [Stackless] is there any detail about eve's stacklessio > technology? > > thx very much K, it's very helpful. > BTW, could you please provide more information on the CarbonIO technology? > like a http link or company name or something, i'm pretty much interested, > thx in adv. > > > > > At 2012-07-09 23:02:18,"Kristján Valur Jónsson" <[email protected]> > wrote: > > Neiter CarbonIO or StacklessIO are open source. The latter I always > planned to dump out there, and I still may do so when I find the time. > > We chose windows because that was the most widely available gaming > platform at the time. The client and the server use the same engine so > Windows it is. In terms of performance it does not really matter what > operating system is running. > > > > Cheers, > > K > ------------------------------ > *Frá:* [email protected] [[email protected]] > fyrir hönd chenmin7249 [[email protected]] > *Sent:* 9. júlí 2012 07:17 > *To:* The Stackless Python Mailing List > *Efni:* [Stackless] is there any detail about eve's stacklessio > technology? > > is there any technology detail like papers, blogs about eve's > stacklessio technology? is it based on stackless python too like their main > game logic? > google only shows the news. > > > > > > _______________________________________________ > Stackless mailing list > [email protected] > http://www.stackless.com/mailman/listinfo/stackless >
_______________________________________________ Stackless mailing list [email protected] http://www.stackless.com/mailman/listinfo/stackless
