I occassionally use Skype, not often enough to be a problem though. You're correct, only one phone, this will be our only VOIP service. So, you're saying edit the rule to make it only shape traffic going from and to the "gizmo"? Sounds like a good idea, I wouldn't have thought of that. We've got 512kbps on the upload side and 4mbps on the download side, enabling traffic shaping alone brings it down to about 3mbps/300kbps, but that's still plenty of bandwidth for what we use the net for. Thank you for the suggestions!

Thanks,
Kevin W.

Holger Bauer wrote:

Depending on how many VoIP-Endpoints you have I would suggest modifying the 
VoIP-Rule (It sounds that you only get one phone as you want to set it to about 
90-128 kbit/s?) to just hold this one IP. Keep in mind that other programs 
using the low delay flag in the IP-Header will go to this queue as well (I 
think programs like Skype set this flag too, not sure, but there are definately 
some that do it). If you have more phones use an Alias and multiply the 
expected bandwidth with the number of phones you have for the queue ;-)
I would test first 90 kbit/s but 128 kbit/s should be pretty save, so if you're 
not running low on bandwidth use 128 kbit/s for the queue.

Holger

-----Ursprüngliche Nachricht-----
Von: Kevin Wolf [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 25. November 2005 08:47
An: support@pfsense.com
Betreff: Re: [pfSense Support] Traffic Shaper Presets


Cool, sounds good, and thanks!

Quick question while on the topic of traffic shaping, anyone know if the "Generic" VOIP preset works with SunRocket? I just ordered their service, haven't received anything in the mail to test it with yet, so just curious if anyone's had any experience with the "gizmo" behind a pfSense box doing traffic shaping. SR says it should use 90kbps tops, should I guarantee it 128kbps just to be on the safe side of things? There's no way the "gizmo" is going in front of my pfSense, it doesn't handle bittorrent traffic to well, and the gizmo itself actually reboots during a firmware update, which momentarily would kill the internet.

Thanks again,
Kevin W.

Bill Marquette wrote:

This would be your lucky day ;)

On 11/23/05, Kevin Wolf <[EMAIL PROTECTED]> wrote:


Just a few comments... first off, the rules for Shareaza
and Gnutella
seem to be identical, so you might choose to either remove
Shareaza, or
rename it to Gnutella 2- and have it shape TCP as well as
UDP packets on
6346 since G2 uses both protocols, instead of only TCP
(which would be
OK, combined Gnutella/Shareaza rules and added UDP.




Gnutella).  Secondly, it lists MSN, ICQ, and IRC for changing
priorities, why not AIM? It uses port 5190, and since this
is pretty
common knowledge, couldn't this be added easily to the
wizard?  I know
Done



it could be added manually, but if it could be added easily to the
wizard then it would save a small bit of work for the user if they
wanted to shape AIM traffic. Also, maybe you could add
more games to
the list? =) If you have spare time anyway, as I know
there are other
things with a much higher priority than all of this.  Some examples
would be Lineage II: 2106, 2009, 7777 TCP Inbound and
Outbound (the last
port there is also used by a few other games including UT);
GunZ Online
7700 UDP Inbound and Outbound; virtually any Blizzard game
aside from
WoW and WC3 (Starcraft, Warcraft II, Diablo II) as well as the game
Guild Wars: 6112 TCP In/Out; Warcraft III: 6112-6119 TCP
In/Out; World
of Warcraft: 3724 TCP In/Out.  There are a bazillion more games that
Done.



could be added, but those are the ones I had to make queues
for myself
since they weren't in the magical wizard thing.  One last thing, you
Sure could be, I don't have the funds or the time to
research each one
and add it ;)  For that we rely on people that use pfSense and these
games to supply us with the details and request for addition.



might want to automatically move the queues with the huge
ranges to the
bottom of the priority list, as to not screw up the nice
ones that use
only one port inside of those huge ranges... example would be
battlefield 2 at UDP ports 1500 through 4999 or EQ at TCP
1024 through 6000.
That's not quite as easy to handle.  I'll make a note in the wizard
about those games though.

--Bill

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