Just pre-process the XML.

Should be pretty simple to do in haXe where you can create native
utilities with nekotools or xCross.

Cheers!

J

On Thu, Mar 18, 2010 at 6:10 PM, Gunn, Brian <bg...@solekai.com> wrote:
> Hi all.
>
>
>
> Is there a way to use environment variables with swfmill?  What I’d like to
> do is something like this:
>
>
>
>             <clip id="splashScreen" import="%ASSETDIR%/splashScreen.swf"/>
>
>
>
> Or $ASSETDIR or $(ASSETDIR) or any way of specifying an environment
> variable.  The reason I ask is because my build is running on different
> machines and each has a different directory where the assets are stored.
>
>
>
> Thank you!
>
>
>
> Brian
>
> _______________________________________________
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> swfmill@osflash.org
> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>
>



-- 
Juan Delgado - Zárate
http://zarate.tv
http://blog.zarate.tv

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