2008/11/27 Lambertus <[EMAIL PROTECTED]>: > Richard Fairhurst wrote: >> No need to have geometry drawing, which is the hard bit to code. If you want >> to draw ways, you need to make a sufficient commitment to the project to >> learn an editor, just as thousands have already done. And if you've >> progressed through this entry-level editor, you're a lot less likely to foul >> up when you do. >> >> Some of this could be built on OpenLayers as per the data browser (though >> Chris Schmidt has expressed reservations about JS performance with many ways >> loaded in IE and FF2, and he knows much more about this sort of thing than I >> do). Tom Carden's very interesting-looking ActionScript 3 renderer >> (http://www.tom-carden.co.uk/2008/10/01/openstreetmap-vectors-flash-yahoo-maps/) >> would be a fantastic foundation, unless there are already code gnomes >> somewhere working on turning it into a Potlatch killer ;) . >> > In my experience, most browsers start complaining about lengthy JS > runtime when more then (say) 200 OL vectors features are loaded and > responsiveness becomes poor. 200 way segments (or even 1k) is not much > in any built-up area, so only the highest zoomlevels are usable when all > features on the map are expressed in OL vectors.
The current data browser handles this issue by limiting to 100 features, and asking if the user is *really sure* they want to load more. Otherwise, it tells them to zoom in to view the detail. If we're considering an OL editor for small edits, we'd want to require a fairly high zoom level anyway. -- Regards, Thomas Wood (Edgemaster) _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk