On Mon, May 15, 2017 at 03:49:55PM +0200, Mike Belopuhov wrote: > On Sun, May 07, 2017 at 18:59 -0500, Matthew Martin wrote: > > RFC 4861 specifies ReachableTime "should be a uniformly distributed > > random value between MIN_RANDOM_FACTOR and MAX_RANDOM_FACTOR times > > BaseReachableTime milliseconds." I think the author intended to do the > > multiplication by (x>>10) outside the mask, but it's still missing a -1. > > > > - Matthew Martin > > > > > > > > diff --git nd6.h nd6.h > > index 4274cd4dd07..8eea089a40c 100644 > > --- nd6.h > > +++ nd6.h > > @@ -162,8 +162,8 @@ struct llinfo_nd6 { > > #define MIN_RANDOM_FACTOR 512 /* 1024 * 0.5 */ > > #define MAX_RANDOM_FACTOR 1536 /* 1024 * 1.5 */ > > #define ND_COMPUTE_RTIME(x) \ > > - (((MIN_RANDOM_FACTOR * (x >> 10)) + (arc4random() & \ > > - ((MAX_RANDOM_FACTOR - MIN_RANDOM_FACTOR) * (x >> 10)))) /1000) > > + (((arc4random() & (MAX_RANDOM_FACTOR - MIN_RANDOM_FACTOR - 1)) \ > > + + MIN_RANDOM_FACTOR) * (x >> 10) / 1000) > > > > TAILQ_HEAD(nd_drhead, nd_defrouter); > > struct nd_defrouter { > > > > Hmm, how about we use an arc4random_uniform here? It will generate > numbers less than the upper bound specified as an argument so I don't > need to -1 there. > > I don't think they wanted to do a multiplication by (x>>10) outside > the mask and in this case as well we want arc4random_uniform to operate > on an extended range. > > Does this look good?
Sure. In the past[1] tb@ had raised concern about using arc4random_uniform in the kernel since it can loop indefinitely. If that's not a concern here, the only reason to possibly not go with arc4random_uniform is for portability with other projects that use the KAME code which appears to have arc4random but not arc4random_uniform. 1: http://marc.info/?l=openbsd-tech&m=144947731311613&w=2 > diff --git sys/netinet6/nd6.h sys/netinet6/nd6.h > index 4274cd4dd07..01c0fe2c7af 100644 > --- sys/netinet6/nd6.h > +++ sys/netinet6/nd6.h > @@ -160,12 +160,12 @@ struct llinfo_nd6 { > #define REACHABLE_TIME 30000 /* msec */ > #define RETRANS_TIMER 1000 /* msec */ > #define MIN_RANDOM_FACTOR 512 /* 1024 * 0.5 */ > #define MAX_RANDOM_FACTOR 1536 /* 1024 * 1.5 */ > #define ND_COMPUTE_RTIME(x) \ > - (((MIN_RANDOM_FACTOR * (x >> 10)) + (arc4random() & \ > - ((MAX_RANDOM_FACTOR - MIN_RANDOM_FACTOR) * (x >> 10)))) /1000) > + ((arc4random_uniform((MAX_RANDOM_FACTOR - MIN_RANDOM_FACTOR) * \ > + (x >> 10)) + MIN_RANDOM_FACTOR * (x >> 10)) / 1000) > > TAILQ_HEAD(nd_drhead, nd_defrouter); > struct nd_defrouter { > TAILQ_ENTRY(nd_defrouter) dr_entry; > struct in6_addr rtaddr;