Hi Frank,

Try using a surface properties shader with illumination=texture(map coords).

chris mungenast

From: Frank Bueters <[EMAIL PROTECTED]>

The dome is shadow invisible and recieves no shadows.
The material contains a hdri texture in a surface illumination shader
(illumination=texture(map coords)). I have tried several other ways too,
like a surface properties shader, a curve object to control brightness and
much more, all to no avail.


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