> I know what the problem with analytical sphere is. Garry created the sphere > so that its geometry points are not aligned to world's XYZ axis system (just > click the sphere's radius point to some unusual direction, not directy to > in the x axis).
Ahhh : OK Vesa . Understood . However , I always trusted the "Reset View to Native State" button to help me find my way back to 'World View' >From that state I do _all_ my scene modeling , since I assumed this was my "Fail Safe" button . What must a user do to properly align their Startup projects (or any project) to World Space when modeling ? (a "drag & drop" method , I would guess?) Thanks very much for your reply . studio www.niagara.com/~studio www.studiodynamics.net > Hi, > > I know what the problem with analytical sphere is. Garry created the sphere > so that its geometry points are not aligned to world's XYZ axis system (just > click the sphere's radius point to some unusual direction, not directy to > in the x axis). > > By default, sphere's object space will be aligned to world space even when > you define the geometry points to unusual directions. Therefore, stretching > the sphere from its scale handle skews the sphere geometry. Resetting > lengths of elliptic axis directions does not remove skewing. You will simply > get a skewed sphere whose elliptic dimensions are equally long. > > To understand what happens, just put the sphere into edit mode and examine > the positions of the three handle points, and their distance from the center > of the sphere before and after scaling. > > To summarize briefly: a 3d ellipsoid surface with 3 equal radius lentgths is > not a sphere when the axis dimensions are not perpendicular to each other. > > Best regards, > > Vesa > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > >