No probs :). I know the fried brain feeling well. All the best
> David ? I know they call me Julie on Thursday's, but David ? 8-) > Glad to be of help anyways. > Err Jason ....I think. Hi Jason (Julie on thursday?) : Sorry about that . Brain's cutting out on me lately . Thanks again for your detailed Gi expertise . Very much appreciated . Perhaps Arjo will find the time to offer a Post-per/box rendering solution , but I doubt if it's feasible for the bench or video res stuff , as you have pointed out . Multiple instances could easily solve the idle CPU problem with multiple (up to 8) cores , I think . cheers & thanks again garry > Hi David : > > > Basically you need to turn off the safety tab in rendering/post > > settings. > > Thanks for your reply , it tweaked my memory and made me realise > why I gave up on post-processing per box . I included the images . > The speedup was awesome , from 230 seconds to 160 seconds , but > obviously much more is now required in ... some other Control > Panels . > > Arjo suggested using per-box post so maybe he has some settings > or a maybe the benchmark project set up to show a user how to > effectively have high quality along with better performance ? > > > Set all cpu threads to be used in the rendering settings and > > set post processing per image for low resolution (e.g. PAL > > or NTSC) > > OK , this is what I've been doing all along after trying per box > post processing , years ago , and it's OK but as you say , this > means only 1 single CPU does the Gi . > > This is why I started this thread , to see if we could simply > tell V5 to render every 2nd or 4th (etc) frame they way it's > done with WCS . > > I'm certain there must be a way to command RSV5 to skip frames, > but then again , maybe this could be something for V6 . > > Anyway , thanks again for your reply and also your tips on > rendering large images with Gi per-box post . > > garry > > > > > Hi Garry > > > > Sorry don't know what happened in last post. I typed a reply, but it was > > gone when it arrived in the user list ? :( > > > > Basically you need to turn off the safety tab in rendering/post settings. > > > > Set all cpu threads to be used in the rendering settings and set post > > processing per image for low resolution (e.g. PAL or NTSC) > > > > The safety tab is for when you use post per box as it renders four times > the > > area per box to allow seamless blending when the boxes get stitched at the > > end of the render. That's why renders can take so long with this on. > > > > Setting post to per image negates this, but the downside is only one cpu > can > > complete the post processing stage. We have asked for multiple cpu's for > > post processing in v6. > > > > For high res GI images of 4000 pix or more I suggest you use per box post > > processing (still with safety off) with GI blur slightly higher than > normal. > > The max ram limit of 3-4 gigs can cause problems when the post processing > > stage begins and you can run out of ram at this kind of resolution. You > > will get the 'unable to allocate ram' error as there is no space for all > the > > post image channels to be loaded into physical ram. Painful after a 12 > hour > > render that seemed to be going well. Don't set 'backup render' for this > > option either as even with per box post realsoft still saves the entire > > image r3d file which will fail in post the same way. > > > > With the resolution this high the box seams are less obvious between boxes > > and can be easily fixed in photoshop. > > > > Hope this is of use > > > > Regards > > > > Jason > > > > > > > > > >> Hi Garry, > >> I don't understand why you're only using 1 CPU with gi rendering. Why > >> don't you use per box post processing? > >> Arjo. > > > > Hi Arjo : > > > > I have had no luck with that . > > > > For instance , I just downloaded the alien/ufo benchmark again and > > tried box rendering the Gi postprocessing , it takes over an hour > > to do . Select "Effect/Image" and it does it rather quickly , but > > just 1 CPU is working for the Gi . > > http://www.realsoft.fi/updates/benchmark > > > > I guess I must be doing something obviously very wrong , considering > > the benchmark scores for the "UFO" . No idea what's wrong , and I > > just gave up on it a few years ago and kept using "Effect/Image" > > which works perfectly every time . > > > > Windows XP (sp1/sp2) > > RS V5sp3 > > Dual Xeon 3.2 Ghz > > > > Please forgive my stupidity . It's been a while since I've hit > > the Gi render button and perhaps the cobwebs are thicker than > > thermal paste . > > > > garry > > > > > > > > > > > > > > > >> studio wrote: > >>> Hi : > >>> > >>> When doing RS Gi , 1 CPU will be working and 7 CPU's will > >>> be sitting idle ! > >>> > >>> > >>> garry > >>> > >>> > >> > > > > > > >