Well , I thought Nurbs baking would be better suited and easier to deal with , but it is an absolute Haunted House .
Everything is broken , and I mean everything . Oddly enough with SDS , Nurbs & Analytics , the maps that V6 creates are extremely beautiful , and I mean absolutely freakin' perfect ! You can view them in the Materials Tab , by clicking on the 'Advanced' box , and then selecting the actual texture VSL line , and then click the 'Show' box (or just view them in the folder that you directed the Uv-Image Tool to save the .bmp's for that created map) . They really are sampled perfectly , and for simple Realtime OpenGL use they are more than adequate . Look to be quite good enough for Raytracing too , especially if they save you a ton of time . Too bad , and with the new RSViewer in V6 , it would be nice if this UV-Image Tool was a simple no-brainer to use (like in the example in the Manual) . However , I think UV-Image & Analytic Objects work fine . studio