Hi Garry, The Obj. Exporter is not broken. But you must set UV coords to "per face uv cords". I don't understand why this is not the default setting though.... Arjo.
Hi Arjo : I did ! I followed the example in this (very nice!) Flash Video .
http://www.nic.fi/~vesamesk/texture_export.htm
Just look at the .gif attached to previous mail and you will see how RS does not have the proper VSL shader coding . I circled the missing part in red . Maybe the .OBJ Importer is the culprit ? The Exporter does create a folder 'root/textures' , but the texture residing in that folder does not get applied via VSL when imported . Import the .OBJ I attached and you will see what I mean . Seriously , something is broken there , I think . Perhaps Vesa used the much-sought-after V6 Demo for his tutorial ? garry
Bernie : Is the .OBJ Import/Export broken for SDS Objects with Per Face textures ? (for instance , created by UV-Image) I tried the same settings Vesa uses in his tree-export Flash tutorial , but with a simple object it will import geometry , but no texture file included . (see .GIF) http://www.nic.fi/~vesamesk/texture_export.htm Here's the original simple SDS Sphere (50KB link below) , http://www.studiodynamics.net/uv/UV_image_tut_proj.zip Attached are the Exported .OBJ object/texture after the SDS object has been Face-Mapped via UV-Image . Not even a shred of info in the Manual about how-to import/export _Anything . No info about the .OBJ loader . Seems odd to me that Vesa would create a tutorial about exporting SDS Face-Mapped trees , when the .OBJ Loader or Exporter is broken . Maybe I'm doing something wrong ? Also , the imported .OBJ will not show up in the UV Editor . Thanks In Advance studio