Thank you very much Jason. I will try it later : in the next week. Will get back to you.
Jean-Sebastien Perron www.NeuroWorld.ws On 11-01-17 04:45 PM, j...@pixelperfect.co.uk wrote:
Hi Jean-Sebastien, You may want to try this if you haven't already, as an alternative to using HDRI images. I have attached a shader I use in my GI scenes that allows you to load any RGB image map (jpg, bmp, psd, etc) and use it as an illumination map. A bit of an hdri cheat but you can get some reasonable results. I have also attached a scope curve object in the shader to control the intensity of the illumination, so have a play with this and see what you get in GI renders. You can also add a colour curve to the shader as well to control the intensity of the illumination colours. If for example there is too much blue you can bring the blue curve down a touch. Kind regards, Jason -----Original Message----- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Jean-Sebastien Perron Sent: Monday, January 17, 2011 2:59 AM To: user-list@light.realsoft3d.com Subject: Is it possible to use an image to illuminate a scene? I would like to use an HDRI image of a 360 landscape to illuminate my scene. How do I do that without opening my shading language books? By the way, I have a project to realize for a company with RS. It would not be wise to use CombadZ at this stage for such an important project with a short dead-line. Will not be able to show it for a long time (until the idea of the client is protected by a patent). It involve visualization and demonstration of a product abilities not yet created. The video produced will be used for demonstration and later for promotion. Jean-Sebastien Perron www.NeuroWorld.ws