Dyweni, I await your response on this before I proceed any further. I need to resolve the matter of whether you simply forgot to disable frame spoiling (which is what I suspect, since your previous messages made no mention of using the -sp switch to vglrun or setting VGL_SPOIL to 0) or whether, for whatever reason, disabling it did not lock the 3D rendering rate to VGL_FPS (and if that's the case, I'm not sure I understand how that could happen.)
> You have to disable frame spoiling in order for the -fps option to limit > the actual 3D rendering rate: > > Did you pass 'sp' to vglrun? > > vglrun -sp -fps {f} {application} > > I am more keen on the idea of implementing GLX_EXT_swap_control as > opposed to implementing a separate frame rate governor, and I will look > at your patch in detail. However, I also want to understand whether > doing the above (using the existing frame rate governor without frame > spoiling) accomplishes a similar effect and, if not, why not. ------------------------------------------------------------------------------ How ServiceNow helps IT people transform IT departments: 1. A cloud service to automate IT design, transition and operations 2. Dashboards that offer high-level views of enterprise services 3. A single system of record for all IT processes http://p.sf.net/sfu/servicenow-d2d-j _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users