Dyweni,

I await your response on this before I proceed any further.  I need to 
resolve the matter of whether you simply forgot to disable frame 
spoiling (which is what I suspect, since your previous messages made no 
mention of using the -sp switch to vglrun or setting VGL_SPOIL to 0) or 
whether, for whatever reason, disabling it did not lock the 3D rendering 
rate to VGL_FPS (and if that's the case, I'm not sure I understand how 
that could happen.)


> You have to disable frame spoiling in order for the -fps option to limit
> the actual 3D rendering rate:
>
> Did you pass 'sp' to vglrun?
>
> vglrun -sp -fps {f} {application}
>
> I am more keen on the idea of implementing GLX_EXT_swap_control as
> opposed to implementing a separate frame rate governor, and I will look
> at your patch in detail.  However, I also want to understand whether
> doing the above (using the existing frame rate governor without frame
> spoiling) accomplishes a similar effect and, if not, why not.

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