On 1/10/14 2:38 PM, Kevin Van Workum wrote: > Can you explain why you're using Xvfb? If you're just trying to make a > video of your 3D application with ffmpeg, can't you just get it from the > 3D X server directly? For example: > > ffmpeg -f x11grab -video_size cif -framerate 25 -i :0.0 /tmp/out.mpg
I am no expert with ffmpeg, but I could envision this not working with 3D apps on the 3D X server, because when you are using DRI to render OpenGL, the 3D pixels are bypassing the X server. Thus, it may be necessary to use Xvfb and VGL. It does seem inefficient, though, because you're reading back the pixels from the 3D X server, blitting them to the 2D X server, and reading them back yet again. Depending on the nature of the solution, it may be better to address the problem using a VirtualGL image transport plugin. ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users