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Peter Amstutz wrote:

>  3) New rendering features: support for skeletal models, shaders,
> constructive solid modeling primitives, portals, webpage-on-a-wall
> (embedded mozilla), terrain hightmaps, etc...  The work here is to add
> these features to A3DL and then write the code to load them into the
> Crystal Space engine.  Related to this is also adding some features to
> query the 3D environment, functions like collision detection and
> line-of-sight.
...
> as it stands right
> now, A3DL uses a relatively small subset of what the Crystal Space
> engine is capable of.


> We also need better content in general. 




These two are great places to start helping. Adding features to
TerAngreal is probably a more rewarding project than messing about with
SWIG, though that would of course be great.  There are lots of places
for improving just the GUI (the WIMP part) of TerAngreal too, especially
in the chat features (e.g. to send private messages to people) or in
whatever tools you think are missing.


Welcome

Reed

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