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Yup, looks interesting. Synchronizing physics is tricky due to time lag between nodes, so it's impressive if it works well. Nevertheless if we were to sit down and start listing every commercially available 3D game engine we would be here awhile. Torque, Doom3, Unreal Engine, 3Impact, Gamebryo (we use this at work), and that's just off the top of my head...

On Wed, 7 Dec 2005, George Birbilis wrote:

a bit irrelevant (though it supports DirectPlay), but very cool:
http://www.3impact.com

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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