The comparison with the era of jazz has 
interesting points.  For one, Armstrong 
first to last considered himself a 
commercial musician.  He lived to gig 
and though he did experiment, he kept to 
his best chops in his recordings.  Also, 
the fascinating difference the academics 
didn't latch on to was that the recording 
technology completely changed the approach 
to composition by enabling improvisation to 
become a first rate composition approach.  
Even though musicians had always improvised, 
only written scores lasted, so the emphasis 
was always on literacy.  When recording 
became possible, it shifted to physical 
prowess and technical knowledge but first 
and foremost, having the chops in one's 
ears and hands.  Now we have MIDI and 
what we write, the machine can play so 
the pendulum swings back the other way. 
I am trained a bit, so I have the basic 
technical knowledge to compose music.  
I have a lot of time onstage, so I have 
an empathy with an audience.  Yet the 
deepest skill is the original one; to 
look inside myself and find images that 
resonate within me and sustain my will 
to create a piece.  Otherwise, it all 
becomes finger exercise.

The same goes for 3D animation.  Where 
once it took years of training and 
a job at Disney, now any kid can pick 
up the basics in hours and it comes 
down to practice and again, having something 
to say.  Then there are the emulation 
sites such as the one for Aerosmith 
which require expensive capture suit 
tech.   The question is, is that new 
or just emulation?   No tech is complete 
by itself.  Yet I think the good stories 
still require something very separate 
that the tech can only enhance and that 
is the passion, the will, the need to 
tell the story.  Without that passion, 
it is still all craft.  Craft is what 
saves talent run dry, but craft alone 
is still empty of life.   If a piece 
doesn't evoke emotion, can one really 
consider it a story at all?

Len Bullard
Intergraph Public Safety
[EMAIL PROTECTED]
http://www.mp3.com/LenBullard

Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h


-----Original Message-----
From: Miriam English [mailto:[EMAIL PROTECTED]]
Sent: Sunday, January 28, 2001 7:01 PM
To: Bullard, Claude L (Len)
Cc: Miriam English; [EMAIL PROTECTED]
Subject: RE: virtual storytelling conference


An excellent point Len! I had gotten myself all excited by this conference, 
but maybe I would do better to just continue with developing my VR fiction 
piece. It certainly would save me bucks... and those would be more $$ I 
could afford to spend on surviving while creating my... ummmm... opus. :-)

On the subject of platform capabilities, you are totally right there. I was 
musing on the same thing over the weekend, remembering 30 years ago when I 
left school trying to save up enough money to buy a 4 function calculator. 
Now I can buy my Dad a PalmV handheld computer and hardly blink!!! Speaking 
of the Palm there is actually a Doom-like 3d game for it, and Cortona is 
available for WinCE devices (the Palms don't use WinCE). What an amazing 
world is developing. I can hardly wait to see what each new day brings.

Best wishes,

         - Miriam


At 06:14 PM 28/01/2001 -0600, Bullard, Claude L \(Len\) wrote:
>That is cool.
>
>After looking at the worlds on a hotter platform
>this weekend, seeing real time motion, fast good
>sound, and so on, I am of the opinion that we
>no longer have the platform barriers we had
>three years ago to building very compelling
>vrml-lit.  It is just time, imagination, and
>team work now.   I wonder if perhaps in all
>these conferences, neat though they are, and
>all the credentialed speakers, if these folks
>are not the reincarnations of the academics
>who looked for The American Music in the
>early part of the twentieth century while
>down in Chicago, Louis Armstrong was making
>it.  They did not hear it because *he*
>was not what they were looking for.
>
>See Ken Burns series on Jazz on PBS or
>however you get it in Oz.  There are
>some insights in that history on one
>period when a new language of expression
>emerged, and just how little the well-heeled,
>well-educated, well-mannered, well-credentialed
>had to say about it because in reality, they
>had nothing to say.
>
>Those who did spoke well.  The kids building
>Doom worlds may be leJazzHot as Clay Shirky
>points out!
>
>Len
>http://www.mp3.com/LenBullard
>
>Ekam sat.h, Vipraah bahudhaa vadanti.
>Daamyata. Datta. Dayadhvam.h
>
>
>-----Original Message-----
>From: Miriam English [mailto:[EMAIL PROTECTED]]
>Sent: Sunday, January 28, 2001 5:57 PM
>To: [EMAIL PROTECTED]
>Subject: virtual storytelling conference
>
>
>Hiya folks,
>
>Anybody heard about the first Virtual Storytelling Conference, being
>organised in Avignon, France for September this year? It sounds wonderful.
>Read about it on:
>
>   http://www.virtualstorytelling.com/ICVS2001/
>
>Best wishes,
>
>   - Miriam
>
>
>Q. What is the similarity between an elephant and a grape?
>A. They are both purple... except for the elephant.
>---------=---------=---------=---------=---------=---------=------
>http://werple.net.au/~miriam
>http://web.access.net.au/miriam
>http://ariadne.iz.net/~miriam
>Virtual Reality Association  http://www.vr.org.au
>AWABA - free kids' world  http://www.awaba.com
>Part of the development team for http://escape3d.com

Q. What is the similarity between an elephant and a grape?
A. They are both purple... except for the elephant.
---------=---------=---------=---------=---------=---------=------
http://werple.net.au/~miriam
http://web.access.net.au/miriam
http://ariadne.iz.net/~miriam
Virtual Reality Association  http://www.vr.org.au
AWABA - free kids' world  http://www.awaba.com
Part of the development team for http://escape3d.com

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