On 03/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> There aren't "a number of places" - it's practically the entire dll
> right now.
> So, I think it's a lost cause, unless we really try to pursue this,
> and remove the d3d9.h from the include list so it won't compile.
By the way, I have no problem choosing this second option.
If there's interest let me know, and I'll change all the underlying
types in one go.
Sure, but as you noted in your previous mail, it's quite a lot of code.


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