Hello, 1.) I am currently investigating how AffineTransformations are done by Java2D, and for the X11 Pipeline it seems for anything but translations the PixelToShapeConverter is called and the general path/fill algorythmns are used. In the case of a simply Line, it is rotated and then sent to the X11Renderer which continues processing as nothing would have happended.
Does the OpenGL pipeline work the same way? I saw that it registers some TransformBlits, so is the tranformation of everything exctept images handled by Java2D? I wonder because this would mean that for images I would have to adjust the context to rotate, but for everything else I would have to reset it. Seems I mess things somehow up :-/ 2.) The X11-Pipeline does clipping itself (took me some time to understand why the validation code always passed without re-seting the current clip^^) for drawImage. Why was this done? Thanks, lg Clemens
