I think this whole discussion is a)tired and b)a fat load of horseshxt.

But I will say, perhaps tongue-in-cheekly, that I just can't get
around a hardware mixdown. Other than that I'm fine with whatever, but
putting it through a Mackie seems to make all the difference. A close
second to that mixer would be hardware compression.

I mixed one of my tracks a couple years ago then re-edited it
digitally and bounced it. The mix just drops dead. It's really
telling. I can play those two examples for anybody and they have only
to listen with their own two earballs to hear the difference.

On 2/25/10, kent williams <[email protected]> wrote:
> All hardware is The Detroit Way(tm), and one can't argue with results.
>  Virtually ('Virtually'?) every track that defines Detroit Techno and
> House music was made with hardware synths and mixed down outside the
> computer.  As it happens, prior to roughly 1998, a computer was of
> limited utility for anything other than MIDI sequencing.
>
> The sound of Detroit techno arose at least in part from the way
> working with the hardware influences the aesthetic choices made.  The
> one measure drum loop is a limitation of Roland Drum Machines* so
> Techno mostly involves one measure rhythm loops. Within that
> limitation, producers soon used the tools available to them (volume
> controls for individual sounds, sound parameters, write-mode real-time
> step programming) to make something static come alive.
>
> I use a mix of hardware and software, and end up doing the mix in the
> computer.  That's just what I've evolved into using over the years. I
> still have nearly every synth & drum machine I've ever bought, and got
> my latest analog synth in 2008.
>
> That being said, I think it is very possible to make good music
> without the hardware, and in fact many people who make tracks simply
> can't afford a full-on hardware studio.  Software synths are free  to
> cheap; a proper modern analog synth costs a minimum of $300-400, a
> TR909 -- if you can find one -- is $1000 or more.  A usable laptop is
> $600, and sufficient software is free to cheap (or stolen).
>
> If you don't like how all-computer productions sound, you can spend
> the multiple thousands of dollars to equip yourself with 'real' gear**
> or you could learn to get the sound you want out of the computer. The
> production techniques required for working in the computer are
> different than working with outboard hardware.
>
> In the end it's always what your'e able to do with the gear more than
> the gear itself.  Whatever inspires you or feels comfortable should
> your guide, not what anyone thinks that you 'should' be using.
>
> *You can use drum loops longer than one measure on Roland drum
> machines, but it isn't the easiest or most natural way to work.
>
> **My rule of thumb about buying external gear -- if it's just a
> computer on the inside, I'd rather save my money and use my computer.
> A lot of external synths -- e.g. Nord, Elektron Machine Drum, Alesis
> Micron -- are just computers in a fancy box.  They may be useful for
> many reasons, but they don't do anything your computer can't, at least
> insofar as sound is concerned.
>
> On Wed, Feb 24, 2010 at 6:28 AM, Kevin Kennedy <[email protected]> wrote:
>>
>> As a side note, I have gone back to using hardware, and there will be
>> results to post for everyone soon...
>>
>

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