Now that's a good response.

It's all in the mix down.

On Thursday, February 25, 2010, Thor Teague <[email protected]> wrote:
> I think this whole discussion is a)tired and b)a fat load of horseshxt.
>
> But I will say, perhaps tongue-in-cheekly, that I just can't get
> around a hardware mixdown. Other than that I'm fine with whatever, but
> putting it through a Mackie seems to make all the difference. A close
> second to that mixer would be hardware compression.
>
> I mixed one of my tracks a couple years ago then re-edited it
> digitally and bounced it. The mix just drops dead. It's really
> telling. I can play those two examples for anybody and they have only
> to listen with their own two earballs to hear the difference.
>
> On 2/25/10, kent williams <[email protected]> wrote:
>> All hardware is The Detroit Way(tm), and one can't argue with results.
>>  Virtually ('Virtually'?) every track that defines Detroit Techno and
>> House music was made with hardware synths and mixed down outside the
>> computer.  As it happens, prior to roughly 1998, a computer was of
>> limited utility for anything other than MIDI sequencing.
>>
>> The sound of Detroit techno arose at least in part from the way
>> working with the hardware influences the aesthetic choices made.  The
>> one measure drum loop is a limitation of Roland Drum Machines* so
>> Techno mostly involves one measure rhythm loops. Within that
>> limitation, producers soon used the tools available to them (volume
>> controls for individual sounds, sound parameters, write-mode real-time
>> step programming) to make something static come alive.
>>
>> I use a mix of hardware and software, and end up doing the mix in the
>> computer.  That's just what I've evolved into using over the years. I
>> still have nearly every synth & drum machine I've ever bought, and got
>> my latest analog synth in 2008.
>>
>> That being said, I think it is very possible to make good music
>> without the hardware, and in fact many people who make tracks simply
>> can't afford a full-on hardware studio.  Software synths are free  to
>> cheap; a proper modern analog synth costs a minimum of $300-400, a
>> TR909 -- if you can find one -- is $1000 or more.  A usable laptop is
>> $600, and sufficient software is free to cheap (or stolen).
>>
>> If you don't like how all-computer productions sound, you can spend
>> the multiple thousands of dollars to equip yourself with 'real' gear**
>> or you could learn to get the sound you want out of the computer. The
>> production techniques required for working in the computer are
>> different than working with outboard hardware.
>>
>> In the end it's always what your'e able to do with the gear more than
>> the gear itself.  Whatever inspires you or feels comfortable should
>> your guide, not what anyone thinks that you 'should' be using.
>>
>> *You can use drum loops longer than one measure on Roland drum
>> machines, but it isn't the easiest or most natural way to work.
>>
>> **My rule of thumb about buying external gear -- if it's just a
>> computer on the inside, I'd rather save my money and use my computer.
>> A lot of external synths -- e.g. Nord, Elektron Machine Drum, Alesis
>> Micron -- are just computers in a fancy box.  They may be useful for
>> many reasons, but they don't do anything your computer can't, at least
>> insofar as sound is concerned.
>>
>> On Wed, Feb 24, 2010 at 6:28 AM, Kevin Kennedy <[email protected]> wrote:
>>>
>>> As a side note, I have gone back to using hardware, and there will be
>>> results to post for everyone soon...
>>>
>>
>

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