David and all:

    One little comment and everyone gets talking:)

I have always been an experimenter, if you listen to my frictional record;)

computers are also great for using as sequencers...I've sworn by them
for years for that very purpose.  David makes a great point.  Being an
outsider, I don't really make 'real detroit techno' all the time...so
for me doing what i do is very influenced by tha D...but I don't ask
questions like "what would Juan use to make this sound?"

    Anyhow, I really love making music any way I can, and having four
computers in my studio makes me a geek (LOL).  The hardware, the
samplers, etc.  make me feel more alive to some extent.  I have this
connection to the toys I use, and it makes me very excited to use/own
them.  That feeling must be translated into the music, mainly because
I feel like that part has been lost in this music.

     We make connections not with patchbays, cables, or
interfaces...the best musicians connect with our energy and our
hearts.



On 2/27/10, David Powers <[email protected]> wrote:
> To me, computers are good for two things:
>  First of all, any track that uses FM synthesis, which means any track
>  with a Yamaha DX-7 or related synths, uses a computer for some of the
>  sound generation. A sampler is also a computer, and early house
>  already used samples, though Detroit techno less so. So computers have
>  always, in some way, been a part of house and techno.
>
>  However, the sounds were indeed all mixed down in the analog realm,
>  and I agree that can create a different feel to the music; it takes a
>  lot of work to mix down your stuff on computers and get a similar
>  feeling. However, I do believe it can be done!
>
>  I think computers in music are great for 3 things:
>
>  1. Besides FM synthesis and sampling, computers are necessary for
>  newer synthesis and signal processing techniques, such as granular
>  synthesis, which require digital processing, and can sound really good
>  when done well. "Traditional" 313 techno does not use these
>  techniques, since they weren't commonly available when the sound was
>  first created, but there is no reason they can't be incorporated into
>  a Detroit sound. Also, FM synthesis seems to be fairly common in
>  Detroit techno. Although "mnml" has resulted in a lot of stupid stuff,
>  I do think it is nice that newer synthesis and DSP techniques have
>  been accepted into house and techno, although they aren't often used
>  in a creative, not to mention "musical", manner.
>
>  2. Making electronic music when you are poor... the cost of making
>  electronic music via hardware is prohibitively expensive
>  unfortunately. I would love to use gear but some
>
>  3. Creating musical forms and processes that would be too labor
>  intensive to create by hand, such as generative and probability based
>  structures. There is also possibility working with things like
>  artificial neural networks and programs trained to respond to user
>  input in unpredictable ways. This clearly isn't part of traditional
>  Detroit techno, but again, I'd argue that you could apply such
>  techniques to the Detroit sound and get extremely interesting results.
>  In fact, I'd argue that anybody who wants to make "futuristic" sounds
>  should really focus on this area, especially because you could control
>  analog gear with these techniques and so still produce a very warm
>  classic sound while doing some cutting edge things with the structure
>  and musical content  Just don't forget to keep it soulful and funky!
>  ;-]
>
>  Most people use computers for convenience I'd say, and I think it's
>  kind of funny that people would use plugins to do traditional
>  synthesis when they could afford proper analog gear. If I could afford
>  gear, I'd probably record MIDI performances into a computer and use
>  them to trigger both analog and digital sources, then mix down on
>  analog gear.
>
>  I will say, I have grown very tired of the work flows created in
>  current digital software, so even though I'm using all digital, I've
>  started to record my keyboard performances on MIDI a lot more, which
>  makes it much easier to get that funky feel which can be a pain to
>  create by hand in a digital environment. It's amazing how good even a
>  digital plugin can sound when you actually use a human performance as
>  the basis of the part instead of just a grid!
>
>  I also spend a lot of time playing piano; it's extremely helpful to
>  turn off the computer and spend time making music with an actual
>  instrument that becomes a part of your body... There is a spiritual
>  aspect to music that you simply can't experience if you don't
>  participate in some type of physical music making.
>
>
>  ~David
>
>
>  On Thu, Feb 25, 2010 at 12:38 PM, kent williams <[email protected]> 
> wrote:
>  > All hardware is The Detroit Way(tm), and one can't argue with results.
>  >  Virtually ('Virtually'?) every track that defines Detroit Techno and
>  > House music was made with hardware synths and mixed down outside the
>  > computer.  As it happens, prior to roughly 1998, a computer was of
>  > limited utility for anything other than MIDI sequencing.
>  >
>  > The sound of Detroit techno arose at least in part from the way
>  > working with the hardware influences the aesthetic choices made.  The
>  > one measure drum loop is a limitation of Roland Drum Machines* so
>  > Techno mostly involves one measure rhythm loops. Within that
>  > limitation, producers soon used the tools available to them (volume
>  > controls for individual sounds, sound parameters, write-mode real-time
>  > step programming) to make something static come alive.
>  >
>  > I use a mix of hardware and software, and end up doing the mix in the
>  > computer.  That's just what I've evolved into using over the years. I
>  > still have nearly every synth & drum machine I've ever bought, and got
>  > my latest analog synth in 2008.
>  >
>  > That being said, I think it is very possible to make good music
>  > without the hardware, and in fact many people who make tracks simply
>  > can't afford a full-on hardware studio.  Software synths are free  to
>  > cheap; a proper modern analog synth costs a minimum of $300-400, a
>  > TR909 -- if you can find one -- is $1000 or more.  A usable laptop is
>  > $600, and sufficient software is free to cheap (or stolen).
>  >
>  > If you don't like how all-computer productions sound, you can spend
>  > the multiple thousands of dollars to equip yourself with 'real' gear**
>  > or you could learn to get the sound you want out of the computer. The
>  > production techniques required for working in the computer are
>  > different than working with outboard hardware.
>  >
>  > In the end it's always what your'e able to do with the gear more than
>  > the gear itself.  Whatever inspires you or feels comfortable should
>  > your guide, not what anyone thinks that you 'should' be using.
>  >
>  > *You can use drum loops longer than one measure on Roland drum
>  > machines, but it isn't the easiest or most natural way to work.
>  >
>  > **My rule of thumb about buying external gear -- if it's just a
>  > computer on the inside, I'd rather save my money and use my computer.
>  > A lot of external synths -- e.g. Nord, Elektron Machine Drum, Alesis
>  > Micron -- are just computers in a fancy box.  They may be useful for
>  > many reasons, but they don't do anything your computer can't, at least
>  > insofar as sound is concerned.
>  >
>  > On Wed, Feb 24, 2010 at 6:28 AM, Kevin Kennedy <[email protected]> wrote:
>  >>
>  >> As a side note, I have gone back to using hardware, and there will be
>  >> results to post for everyone soon...
>  >>
>  >
>


-- 
fbk

sleepengineering/absoloop US

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