Hi, I'm happy to use them "bare" if they are really being used to pass parameters to a method but if I want a result back then using pointers or possibly return the altered object as $0.
Regards, Wayne [image: --] Wayne Stewart [image: http://]about.me/waynestewart <http://about.me/waynestewart> On 1 December 2016 at 09:25, Peter Jakobsson <[email protected]> wrote: > On 30 Nov 2016, at 22:29, Jeffrey Kain <[email protected]> wrote: > > > I agree that the implicit pass-by-reference for objects only is not > comfortable nor consistent with the rest of 4D…..but it just doesn't 'fit' > with how the rest of the language works. > > Ok, thats all the endorsement I need ! > > I’m going back to change them all to pointers. Thanks for the feedback > Jeff ;) > > Peter > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

