> I think that what 4D did to use JSON for complex data types is kind of a
great idea. Bravo. But let's not think for a minute that
> these are "Objects" in any interesting or meaningful sense of the word.
*Nothing* has been added to the language or compiler to
> assist with custom types, we don't have closures ("lamda functions"),
there's no object levels of scope, and no object methods.
> So, they're structured text with benefits, that's it.Rob Laveaux just posted me a note about some imprecisions in my comments above. (Importantly, to remember that the C_OBJECT representation as JSON is just that - a serialization of a more efficient underlying data structure.) I'm hoping that he'll make some comments here as it's always good to get Rob's perspective and knowledge on the list. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

