Chuck,

Cross table reports now in v16r2:

http://blog.4d.com/4d-v16-r2-beta-test-starts-today/

Not certain if you're on the leading or the bleeding edge though.


Regards,

Wayne


Wayne Stewart
about.me/waynestewart




On 18 January 2017 at 12:40, Chuck Miller
<[email protected]> wrote:
> HI Tim,
>
> Thanks for response. No clients killall be 32 bit. We can not move to total 
> 64 bit since as far as I know quick report (64) doe snot have cross table 
> reports, which we use and we have too much code in 4d write to move to pro. 
> Testing would be too much at this point
>
> Regards
>
> Chuck
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>> On Jan 17, 2017, at 7:52 PM, Timothy Penner <[email protected]> wrote:
>>
>>
>> You plan to use 4D Server 64 bit to take advantage of more ram; makes 
>> perfect sense... but your curious if there is anything you need to know 
>> about 4D Write before switching to use 4D Server 64 bit (I assume this is 
>> for Mac since 4D Server 64 bit has been available for Windows since v12)?
>>
>> I can only think of the following restrictions:
>> * 4D Write cannot run on 4D Server 64 bit for Mac, so don’t execute the 
>> commands on the server.
>> * There is no problem using 4D Write on 32 bit Clients that are connected to 
>> a 64 bit Server, you just can't execute the commands on the Server
>>
>> Since it is just the 4D Server you are changing from 32 bit to 64 bit, then 
>> there isn't really anything else about 4D Write to be made aware of... 
>> Nothing else in regards to 4D Write is really affected when changing from 4D 
>> Server32 bit to 4D Server 64 bit.
>>
>> On the other hand, if you plan to swap to 64 bit Clients also, then you will 
>> need to handle the conversion of the 4D Write documents and 4D Write Areas 
>> prior to switching (as 4D Write is unavailable with 64 bit Client).
>
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