Tim - > And since you are using the legacy network that means you are still running > 32bit 4D Client. If you want to run 64bit client — macOS or Windows — you are > required to use the new network layer. Is that your understand too?
Correct. I’m thinking 2Q of 2018 that we will start looking seriously at 64-bit clients. It will give the new network layer a little more time to bake, and give plug-ins a little more time as well. > I would think you would get an additional, small speed bump if you ran 64bit > 4D Client. Is that your understand too? Perhaps. 4D will be using newer APIs, and there will be more memory to work with. It’s probably highly application dependent. Jeff ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************