+1 - all of it

On Wed, Nov 1, 2017 at 9:56 PM, David Adams via 4D_Tech <
[email protected]> wrote:

> Thanks to TIm and Brian for responding here, always appreciated.
>
> There is no lack of clarity from 4D that the official channel is to post on
> the forums. Before that, it was bugs.4d.fr. That's always been clear.
> Heck,
> I can't even count the number of times I said that on this list over the
> years. Of course when I said it, I didn't really think much good would come
> from it. I can open up 4D today and point out tons of bugs (cosmetic,
> usability, functional, and crashing) that have been known about for years
> and versions. So, yeah, reporting bugs doesn't have a lot to do with bugs
> getting fixed.
>
> Pardon me for being so simple minded, but what remains completely unclear
> is why customer information is ignored. See, that's the issue: You've got
> customers sending you information, you know what they say, and you say
> "nope, doesn't count." That's about 4D's relationship with your customers,
> it's not about your customers doing things wrong. "Posting on the NUG
> doesn't count" just feels like a weak cop-out. That 4D doesn't see this, I
> just don't understand.
>
> If you guys used any sort of normal, commercial bug-tracking or forum
> platform, I think the position "do everything there" would be a lot more
> tenable.  But a hidden bug system (which I still have no access to because
> of my hemisphere) and a home-made forum system in 2017? You just have to
> accept that that's not going to work for some people. For good reason.
>
> I've tried the Forums. While 4D Engineers participate there a little, I
> heard nothing form the Product Team. Ever. And from Engineering, I mostly
> heard or observed that posts were being put in the "wrong" forum, and that
> any sort of design critique wasn't welcome. You can say that a feature is
> not working correctly, but that a feature or feature set has a design flaw?
> Not a good reception. At all.
>
> The question is, do you want to make 4D better? Do you want to make 4D more
> reliable? Yes or no. Blowing off customer input = "no". Making it harder
> for customers to provide input = "no". Not providing feedback on bug status
> = "no." Not documenting the tools properly = "no". Calling bad design
> "standard behavior" = "no." Telling people that its' down to us to track
> down a bug that freezes the server and that 4D isn't actively investigating
> it on their own? Yeah, that's most definitely "no." Giving people a hard
> time for pointing out flaws in the *design* of features, also "no".
>
> Your business, your choice.


-- 
Kirk Brooks
San Francisco, CA
=======================

*The only thing necessary for the triumph of evil is for good men to do
nothing.*

*- Edmund Burke*
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