Agreed. 

I do some remote development from home using 4D version 15. It's a cable modem 
on my end (150 down/12 up) to a large university halfway across the country.  
Development is very speedy once things get cached, and even using the 
application is pretty good with a few exceptions where there are lots of tiny 
queries in loops, etc., instead of optimized S2A.

The first thing I do when connecting to the server is to do a Find In Design 
for text contains <something> which ends up locally caching all of the methods. 
From that point on, everything in the design environment is super fast.

> On Aug 16, 2018, at 10:53 AM, Tim Nevels via 4D_Tech <[email protected]> 
> wrote:
> 
> This has only become possible in the last maybe 5 years due to the increases 
> in internet speeds, and the changes 4D has made to optimize network traffic 
> between 4D Server and 4D Client. I believe the new network layer is a major 
> contributor to this. 
> 
> Trying to do what we have been doing 10 years ago with a 10 Mbps down and 
> 1Mbps up internet connection would have been a horrible experience. 

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