Agreed. I do some remote development from home using 4D version 15. It's a cable modem on my end (150 down/12 up) to a large university halfway across the country. Development is very speedy once things get cached, and even using the application is pretty good with a few exceptions where there are lots of tiny queries in loops, etc., instead of optimized S2A.
The first thing I do when connecting to the server is to do a Find In Design for text contains <something> which ends up locally caching all of the methods. From that point on, everything in the design environment is super fast. > On Aug 16, 2018, at 10:53 AM, Tim Nevels via 4D_Tech <[email protected]> > wrote: > > This has only become possible in the last maybe 5 years due to the increases > in internet speeds, and the changes 4D has made to optimize network traffic > between 4D Server and 4D Client. I believe the new network layer is a major > contributor to this. > > Trying to do what we have been doing 10 years ago with a 10 Mbps down and > 1Mbps up internet connection would have been a horrible experience. ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

