Thanks Jody - I will try that.
Pat

On Thu, 21 Mar 2019 at 14:17, Jody Bevan via 4D_Tech <[email protected]>
wrote:

> Pat:
>
> I struggled with this for a few months. A bunch of research, help from the
> nug, and help from 4D Tech support, I think I found our problem. We will
> use a graphic application to create some graphics (icons / pictures etc).
> As is usual, Apple is getting more strict with each version of the OS for
> signing. They are permitting less ‘noise’ in the files.
>
> Make of copy of your .4dbase to work with that is uncompiled. The goal is
> to make a clean development version that you can use from now on that will
> sign with 4D’s build tool.
>
> In Terminal issue the following:
>
> Pats-Mac-Pro: ~ pat$ codesign —force —deep -s “Developer ID Application:
> Pat (yourIDHere)” -fvvvv /PathTo/Your.4dbase/
>
> This command goes through all the files in the .dbase directory and clears
> out things like finder  attributes that are not permitted. If this does the
> trick you will see that the the application has been signed. If this works,
> make this your new development version. Subject to adding any new files
> into the .4dbase it should compile, build and sign using the 4D tool.
>
> Jody
>
> > On Mar 21, 2019, at 5:52 AM, Pat Bensky via 4D_Tech <
> [email protected]> wrote:
> >
> > Using v17
> > I've added our Apple OSX signing certificate to a client's app built with
> > 4D v17. It compiles and runs just fine.
> > I've added the same certificate to another app, using the same version of
> > 4D and the same compiler settings. However with this one, at the end of
> > compilation, I get the message "Code signature failed".
> > Any suggestions as to why it would work for one app but not for another?
> As
> > far as I can see, the settings are identical.
> >
> > Pat
> >
>
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