Hi Jeremy,
I've tried different hyphens ...
--force --deep
I get:

ID: No such file or directory

-force -deep
I get:

invalid argument "rce"

?????


On Tue, 2 Apr 2019 at 19:56, Jeremy Roussak via 4D_Tech <
[email protected]> wrote:

> Pat, what’s the character before “force”? In your email, it seems to be an
> em-dash. I suspect it should be a double-hyphen. The same will apply to the
> character before “deep”.
>
> Jeremy
>
> > On 2 Apr 2019, at 19:05, Pat Bensky via 4D_Tech <[email protected]>
> wrote:
> >
> > Hi Jody,
> > Thanks very much for this.
> > I've tried running doing as you suggested in Terminal but I always get:
> >
> > Developer: found in both
> > /Users/patbensky/Library/Keychains/login.keychain-db and
> > /Library/Keychains/System.keychain (this is all right)
> >
> > —force: No such file or directory
> >
> > The pathname for the file is definitely correct - if I run
> > open /mypathname/
> >
> > it opens the database.
> >
> > Any ideas?
> >
> > Thanks!
> >
> > Pat
> >
> > On Thu, 21 Mar 2019 at 14:17, Jody Bevan via 4D_Tech <
> [email protected]>
> > wrote:
> >
> >> Pat:
> >>
> >> I struggled with this for a few months. A bunch of research, help from
> the
> >> nug, and help from 4D Tech support, I think I found our problem. We will
> >> use a graphic application to create some graphics (icons / pictures
> etc).
> >> As is usual, Apple is getting more strict with each version of the OS
> for
> >> signing. They are permitting less ‘noise’ in the files.
> >>
> >> Make of copy of your .4dbase to work with that is uncompiled. The goal
> is
> >> to make a clean development version that you can use from now on that
> will
> >> sign with 4D’s build tool.
> >>
> >> In Terminal issue the following:
> >>
> >> Pats-Mac-Pro: ~ pat$ codesign —force —deep -s “Developer ID Application:
> >> Pat (yourIDHere)” -fvvvv /PathTo/Your.4dbase/
> >>
> >> This command goes through all the files in the .dbase directory and
> clears
> >> out things like finder  attributes that are not permitted. If this does
> the
> >> trick you will see that the the application has been signed. If this
> works,
> >> make this your new development version. Subject to adding any new files
> >> into the .4dbase it should compile, build and sign using the 4D tool.
> >>
> >> Jody
> >>
> >>> On Mar 21, 2019, at 5:52 AM, Pat Bensky via 4D_Tech <
> >> [email protected]> wrote:
> >>>
> >>> Using v17
> >>> I've added our Apple OSX signing certificate to a client's app built
> with
> >>> 4D v17. It compiles and runs just fine.
> >>> I've added the same certificate to another app, using the same version
> of
> >>> 4D and the same compiler settings. However with this one, at the end of
> >>> compilation, I get the message "Code signature failed".
> >>> Any suggestions as to why it would work for one app but not for
> another?
> >> As
> >>> far as I can see, the settings are identical.
> >>>
> >>> Pat
> >>>
> >>
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