Pat, what’s the character before “force”? In your email, it seems to be an 
em-dash. I suspect it should be a double-hyphen. The same will apply to the 
character before “deep”.

Jeremy

> On 2 Apr 2019, at 19:05, Pat Bensky via 4D_Tech <[email protected]> wrote:
> 
> Hi Jody,
> Thanks very much for this.
> I've tried running doing as you suggested in Terminal but I always get:
> 
> Developer: found in both
> /Users/patbensky/Library/Keychains/login.keychain-db and
> /Library/Keychains/System.keychain (this is all right)
> 
> —force: No such file or directory
> 
> The pathname for the file is definitely correct - if I run
> open /mypathname/
> 
> it opens the database.
> 
> Any ideas?
> 
> Thanks!
> 
> Pat
> 
> On Thu, 21 Mar 2019 at 14:17, Jody Bevan via 4D_Tech <[email protected]>
> wrote:
> 
>> Pat:
>> 
>> I struggled with this for a few months. A bunch of research, help from the
>> nug, and help from 4D Tech support, I think I found our problem. We will
>> use a graphic application to create some graphics (icons / pictures etc).
>> As is usual, Apple is getting more strict with each version of the OS for
>> signing. They are permitting less ‘noise’ in the files.
>> 
>> Make of copy of your .4dbase to work with that is uncompiled. The goal is
>> to make a clean development version that you can use from now on that will
>> sign with 4D’s build tool.
>> 
>> In Terminal issue the following:
>> 
>> Pats-Mac-Pro: ~ pat$ codesign —force —deep -s “Developer ID Application:
>> Pat (yourIDHere)” -fvvvv /PathTo/Your.4dbase/
>> 
>> This command goes through all the files in the .dbase directory and clears
>> out things like finder  attributes that are not permitted. If this does the
>> trick you will see that the the application has been signed. If this works,
>> make this your new development version. Subject to adding any new files
>> into the .4dbase it should compile, build and sign using the 4D tool.
>> 
>> Jody
>> 
>>> On Mar 21, 2019, at 5:52 AM, Pat Bensky via 4D_Tech <
>> [email protected]> wrote:
>>> 
>>> Using v17
>>> I've added our Apple OSX signing certificate to a client's app built with
>>> 4D v17. It compiles and runs just fine.
>>> I've added the same certificate to another app, using the same version of
>>> 4D and the same compiler settings. However with this one, at the end of
>>> compilation, I get the message "Code signature failed".
>>> Any suggestions as to why it would work for one app but not for another?
>> As
>>> far as I can see, the settings are identical.
>>> 
>>> Pat
>>> 
>> 
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> 
> 
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