related...

I name project methods in 'modules', that is the first 3 - 7 characters 
are the same.
i.e. animal_
I also have a 'header method', which is all comments and has a summary 
of the function of the module. I currently name these 'module headers' 
with the module name + space + 'Module_Info'.
ex: animal Module_Info

This causes the 'module headers' to float to the top of the module 
method list.
ex:
animal Module_Info
animal_a
animal_b
....

Again, 64 bit 4D is not going to like this.  Ideas to solve this, or do 
I just forego the ' module headers'?

Thanks
Chip


On Mon, 19 Aug 2019 16:27:07 +0100, Pat Bensky via 4D_Tech wrote:
> Hi Chip,
> Yes, we've been doing that for years also ... and sometimes a dot, which
> also is not allowed any more.
> We've changed them all to "aa..."
> 
> Pat
> 
> On Mon, 19 Aug 2019 at 16:24, Chip Scheide via 4D_Tech 
> <[email protected]>
> wrote:
> 
>> I use an underscore to start the name of methods which I want to
>> 'float' to the top of the method list.
>> I.E. _Conventions
>> 
>> What allowed character(s) can I use instead?
>> 
>> Thanks
>> Chip
>> 
>> On Sat, 17 Aug 2019 06:03:27 +0000, Keisuke Miyako via 4D_Tech wrote:
>>> underscore prefixes are reserved for internal features,
>>> for plugins in particular.
>>> 
>>> in the past, they were used to auto-save 4D Write/View/Draw plugin areas.
>>> I don't know if there are any other plugins that take advantage of
>>> the implicit association,
>>> but to avoid unintended consequences, it's better to avoid them if at
>>> all possible.
>>> 
>>> 2019/08/17 8:17、Chip Scheide via 4D_Tech
>>> <[email protected]<mailto:[email protected]>>のメール:
>>> - methods which start with Underscore are not allowed?
>>> 
>>> 
>>> 
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