How about two underscores instead of a space?

Tom

> On Aug 19, 2019, at 08:38, Chip Scheide via 4D_Tech <[email protected]> 
> wrote:
> 
> related...
> 
> I name project methods in 'modules', that is the first 3 - 7 characters 
> are the same.
> i.e. animal_
> I also have a 'header method', which is all comments and has a summary 
> of the function of the module. I currently name these 'module headers' 
> with the module name + space + 'Module_Info'.
> ex: animal Module_Info
> 
> This causes the 'module headers' to float to the top of the module 
> method list.
> ex:
> animal Module_Info
> animal_a
> animal_b
> ....
> 
> Again, 64 bit 4D is not going to like this.  Ideas to solve this, or do 
> I just forego the ' module headers'?
> 
> Thanks
> Chip
> 
> 
> On Mon, 19 Aug 2019 16:27:07 +0100, Pat Bensky via 4D_Tech wrote:
>> Hi Chip,
>> Yes, we've been doing that for years also ... and sometimes a dot, which
>> also is not allowed any more.
>> We've changed them all to "aa..."
>> 
>> Pat
>> 
>> On Mon, 19 Aug 2019 at 16:24, Chip Scheide via 4D_Tech 
>> <[email protected]>
>> wrote:
>> 
>>> I use an underscore to start the name of methods which I want to
>>> 'float' to the top of the method list.
>>> I.E. _Conventions
>>> 
>>> What allowed character(s) can I use instead?
>>> 
>>> Thanks
>>> Chip
>>> 
>>> On Sat, 17 Aug 2019 06:03:27 +0000, Keisuke Miyako via 4D_Tech wrote:
>>>> underscore prefixes are reserved for internal features,
>>>> for plugins in particular.
>>>> 
>>>> in the past, they were used to auto-save 4D Write/View/Draw plugin areas.
>>>> I don't know if there are any other plugins that take advantage of
>>>> the implicit association,
>>>> but to avoid unintended consequences, it's better to avoid them if at
>>>> all possible.
>>>> 
>>>> 2019/08/17 8:17、Chip Scheide via 4D_Tech
>>>> <[email protected]<mailto:[email protected]>>のメール:
>>>> - methods which start with Underscore are not allowed?
>>>> 
>>>> 
>>>> 
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>> 
>> 
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