Why is 64 bit 4D not going to like it? Spaces are still allowed in method names.

You could also use animal__Module_Info (2 underscores) to keep it at the top.

John DeSoi, Ph.D.


> On Aug 19, 2019, at 10:38 AM, Chip Scheide via 4D_Tech <[email protected]> 
> wrote:
> 
> This causes the 'module headers' to float to the top of the module 
> method list.
> ex:
> animal Module_Info
> animal_a
> animal_b
> ....
> 
> Again, 64 bit 4D is not going to like this.  Ideas to solve this, or do 
> I just forego the ' module headers'?

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