Kirk, At the moment, I added some additional logging code to the ON ERR CALL handler. My first problem is that I don't have any idea what method is throwing the error. Unfortunately, it is not occurring often enough. I have been dealing with it for about 2 months. Given that it only occurs roughly 12 days from a fresh application launch, I haven't experienced enough to get a sense of where it is happening. Once the error appears it does not necessarily crash the application. In one case, I clicked the Continue button after each successive error dialog. The error code remains the same. I assumed it was in a for loop, then it just crashed. Another time, I kept clicking Continue and it never ended (after 70 times I gave up and hit Abort). Therefore, in that instance it was likely in a repeat until and the until boolean never went True. These are just guesses. I am presently hoping that there will be more information available in a log file the next time it occurs.
Thanks for your assistance. Eric On Sep 9, 2021, at 8:20 PM, Kirk Brooks via 4D_Tech wrote: > Eric, > Sounds like some sort of run time error. Most likely caused when some > unexpected data type is attempting to be read into an array (one of the > arrays managed by a pointer and gets the warning). Running interpreted 4D > is very robust as fixing these sort of data type errors but running > compiled it throws an error instead. This is why you won't catch it > interpreted. > > If it's consistently happening in a particular method then add more error > checking to that method until you figure out what's going on. > > If it's happening in different methods are these methods managing writing > to arrays directly? If so can you write a method to manage that write > operation and use this method in all the places the arrays are written to? > The idea is to get the code that's likely to throw the error in one place. > > Once you figure out what this edge case is you can decide the best way to > either protect against it or manage the incoming data to prevent it. > > On Thu, Sep 9, 2021 at 9:06 AM Eric Asadoorian via 4D_Tech < > [email protected]> wrote: > >> Hello. >> >> Environment is v17.5 64-Bit in either OS X Sierra or Mojave (latest >> versions). The database application does not experience much in the way of >> user interaction. It is mainly responding to requests over TCP. It runs >> 24/7. >> >> Compiler presents no errors, several warnings, but nothing new that hasn't >> been seen before in earlier versions (v16, v15, back to v13). Warnings are >> mostly of the sort where pointers are used for arrays and it isn't clear if >> the data types will be correct at runtime. These methods run often and >> have not presented a problem. >> >> Application can run for anywhere from 6 days to several weeks and no >> issues. Then a runtime error will pop up citing Error 48 (I believe that >> it says Syntax Error when looking at detail in Application Process, but not >> sure, I will need to take a screenshot next time). >> >> This has occurred randomly without any real repeatable activity that I can >> surmise. I decided to let the application run in interpreted mode hoping >> that the error will surface and I can identify the offending code in the >> debugger. So far, nearly 2 weeks in and no error. Therefore, I am >> reaching the conclusion that this error will likely only show up in a >> compiled database. >> >> I did not think a Syntax Error could occur in a compiled database. I am >> guessing that it is related to a text value being passed to a 4D command >> that would not be known in advance. However, I can't find anything that is >> in error. I checked New Process, Execute on Server, and semaphore related >> commands thus far. >> >> Where would be a good place to start looking? Has anyone had such an >> experience before? Is there a way to identify more clearly what code is >> executing when the error appears? >> >> Thank you, >> Eric Asadoorian >> >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> New Forum: https://discuss.4D.com >> Archive: http://lists.4d.com/archives.html >> Options: https://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:[email protected] >> ********************************************************************** > > > > -- > Kirk Brooks > San Francisco, CA > ====================== > ********************************************************************** > 4D Internet Users Group (4D iNUG) > New Forum: https://discuss.4D.com > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) New Forum: https://discuss.4D.com Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

