Another engine that looked like it could have potential on plan9 is raylib:
www.raylib.com.  It's in c89, the thing that stopped me was that I wasn't
sure I also wanted to port opengl, and I'm not sure how to do either of
those things on plan9.  I think there might be a tinygl port (or attempted)
somewhere but I've yet to find it and test it.

Maybe it's an ape or npe thing and I personally haven't gotten to the point
where I'm comfortable building with either of those toolkits.

I

On Thu, Nov 27, 2025, 11:43 AM Clout Tolstoy <[email protected]> wrote:

> Yes.
>
> Game dev could be pretty cool on plan9.
>
>  I've been using love2d on Linux to write a frontend  GUI for bettercap
> and metasploit and have been wanting to explore this concept more on plan9.
>
> Plan9 seems like a good target for a game engine to be a application
> widget tool kit and have a bunch of backend remote services.
>
> It's not something I could port, but would be happy to test it and play
> around.
>
> On Thu, Nov 27, 2025, 9:42 AM ron minnich <[email protected]> wrote:
>
>> https://github.com/hajimehoshi/ebiten
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