Another engine that looked like it could have potential on plan9 is raylib: www.raylib.com. It's in c89, the thing that stopped me was that I wasn't sure I also wanted to port opengl, and I'm not sure how to do either of those things on plan9. I think there might be a tinygl port (or attempted) somewhere but I've yet to find it and test it.
Maybe it's an ape or npe thing and I personally haven't gotten to the point where I'm comfortable building with either of those toolkits. I On Thu, Nov 27, 2025, 11:43 AM Clout Tolstoy <[email protected]> wrote: > Yes. > > Game dev could be pretty cool on plan9. > > I've been using love2d on Linux to write a frontend GUI for bettercap > and metasploit and have been wanting to explore this concept more on plan9. > > Plan9 seems like a good target for a game engine to be a application > widget tool kit and have a bunch of backend remote services. > > It's not something I could port, but would be happy to test it and play > around. > > On Thu, Nov 27, 2025, 9:42 AM ron minnich <[email protected]> wrote: > >> https://github.com/hajimehoshi/ebiten >> *9fans <https://9fans.topicbox.com/latest>* / 9fans / see discussions >> <https://9fans.topicbox.com/groups/9fans> + participants >> <https://9fans.topicbox.com/groups/9fans/members> + delivery options >> <https://9fans.topicbox.com/groups/9fans/subscription> Permalink >> <https://9fans.topicbox.com/groups/9fans/T33e3d4a8f04a347f-Ma2100d49fb233f6d22379b6e> >> ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T33e3d4a8f04a347f-M17a8f3725d7a8a7d92adf17b Delivery options: https://9fans.topicbox.com/groups/9fans/subscription
