Turns out raylib started using a few too many c99 features :(

On Thu, Nov 27, 2025, 12:51 PM Clout Tolstoy <[email protected]> wrote:

> Another engine that looked like it could have potential on plan9 is
> raylib: www.raylib.com.  It's in c89, the thing that stopped me was that
> I wasn't sure I also wanted to port opengl, and I'm not sure how to do
> either of those things on plan9.  I think there might be a tinygl port (or
> attempted) somewhere but I've yet to find it and test it.
>
> Maybe it's an ape or npe thing and I personally haven't gotten to the
> point where I'm comfortable building with either of those toolkits.
>
> I
>
> On Thu, Nov 27, 2025, 11:43 AM Clout Tolstoy <[email protected]>
> wrote:
>
>> Yes.
>>
>> Game dev could be pretty cool on plan9.
>>
>>  I've been using love2d on Linux to write a frontend  GUI for bettercap
>> and metasploit and have been wanting to explore this concept more on plan9.
>>
>> Plan9 seems like a good target for a game engine to be a application
>> widget tool kit and have a bunch of backend remote services.
>>
>> It's not something I could port, but would be happy to test it and play
>> around.
>>
>> On Thu, Nov 27, 2025, 9:42 AM ron minnich <[email protected]> wrote:
>>
>>> https://github.com/hajimehoshi/ebiten
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