Turns out raylib started using a few too many c99 features :( On Thu, Nov 27, 2025, 12:51 PM Clout Tolstoy <[email protected]> wrote:
> Another engine that looked like it could have potential on plan9 is > raylib: www.raylib.com. It's in c89, the thing that stopped me was that > I wasn't sure I also wanted to port opengl, and I'm not sure how to do > either of those things on plan9. I think there might be a tinygl port (or > attempted) somewhere but I've yet to find it and test it. > > Maybe it's an ape or npe thing and I personally haven't gotten to the > point where I'm comfortable building with either of those toolkits. > > I > > On Thu, Nov 27, 2025, 11:43 AM Clout Tolstoy <[email protected]> > wrote: > >> Yes. >> >> Game dev could be pretty cool on plan9. >> >> I've been using love2d on Linux to write a frontend GUI for bettercap >> and metasploit and have been wanting to explore this concept more on plan9. >> >> Plan9 seems like a good target for a game engine to be a application >> widget tool kit and have a bunch of backend remote services. >> >> It's not something I could port, but would be happy to test it and play >> around. >> >> On Thu, Nov 27, 2025, 9:42 AM ron minnich <[email protected]> wrote: >> >>> https://github.com/hajimehoshi/ebiten >>> *9fans <https://9fans.topicbox.com/latest>* / 9fans / see discussions >>> <https://9fans.topicbox.com/groups/9fans> + participants >>> <https://9fans.topicbox.com/groups/9fans/members> + delivery options >>> <https://9fans.topicbox.com/groups/9fans/subscription> Permalink >>> <https://9fans.topicbox.com/groups/9fans/T33e3d4a8f04a347f-Ma2100d49fb233f6d22379b6e> >>> ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T33e3d4a8f04a347f-Mcd9bbb0cc23ce7e25dd20256 Delivery options: https://9fans.topicbox.com/groups/9fans/subscription
