A very quick test
(base) Rons-Excellent-Macbook-Pro:snake rminnich$ GOOS=plan9 GOARCH=amd64
go build  .
package github.com/hajimehoshi/ebiten/v2/examples/snake
imports github.com/hajimehoshi/ebiten/v2
imports github.com/hajimehoshi/ebiten/v2/internal/inputstate
imports github.com/hajimehoshi/ebiten/v2/internal/ui
imports github.com/hajimehoshi/ebiten/v2/internal/glfw: build constraints
exclude all Go files in /Users/rminnich/Documents/ebiten/internal/glfw
(base) Rons-Excellent-Macbook-Pro:snake rminnich$ pwd
/Users/rminnich/Documents/ebiten/examples/snake

So there's a glfw issue, whatever that is :-)


On Thu, Nov 27, 2025 at 8:24 PM ron minnich <[email protected]> wrote:

> I've found Go to be the post portable language if I need to span the space
> of Plan 9, OSX, BSD, and Linux. Hence my interest in ebiten.
>
> If somebody got this working it would be a great talk for IWP9
>
> On Thu, Nov 27, 2025 at 7:38 PM Clout Tolstoy <[email protected]>
> wrote:
>
>> Turns out raylib started using a few too many c99 features :(
>>
>> On Thu, Nov 27, 2025, 12:51 PM Clout Tolstoy <[email protected]>
>> wrote:
>>
>>> Another engine that looked like it could have potential on plan9 is
>>> raylib: www.raylib.com.  It's in c89, the thing that stopped me was
>>> that I wasn't sure I also wanted to port opengl, and I'm not sure how to do
>>> either of those things on plan9.  I think there might be a tinygl port (or
>>> attempted) somewhere but I've yet to find it and test it.
>>>
>>> Maybe it's an ape or npe thing and I personally haven't gotten to the
>>> point where I'm comfortable building with either of those toolkits.
>>>
>>> I
>>>
>>> On Thu, Nov 27, 2025, 11:43 AM Clout Tolstoy <[email protected]>
>>> wrote:
>>>
>>>> Yes.
>>>>
>>>> Game dev could be pretty cool on plan9.
>>>>
>>>>  I've been using love2d on Linux to write a frontend  GUI for bettercap
>>>> and metasploit and have been wanting to explore this concept more on plan9.
>>>>
>>>> Plan9 seems like a good target for a game engine to be a application
>>>> widget tool kit and have a bunch of backend remote services.
>>>>
>>>> It's not something I could port, but would be happy to test it and play
>>>> around.
>>>>
>>>> On Thu, Nov 27, 2025, 9:42 AM ron minnich <[email protected]> wrote:
>>>>
>>>>> https://github.com/hajimehoshi/ebiten
>>>>>
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