the abstract for glift contains this gem:
Glift enables GPU programmers to separate algorithms from data
structure
definitions; thereby greatly simplifying algorithmic development [...]
has anyone considered a declaritive language for this sort of programming?
or are shaders too irregular for that sort of thing?
- erik
On Fri May 5 11:23:05 CDT 2006, [EMAIL PROTECTED] wrote:
>
> I'm really hoping that we can find a way to get our users off the C/C+
> + bandwagon (and that includes the high-level shading languages as
> well) and using something that can express the required computations
> more naturally. There are some promissing-looking functional
> approaches, but there's a huge barrier to adoption if it doesn't look
> like C.
>
> Paul
>