the abstract for glift contains this gem:

        Glift enables GPU programmers to separate algorithms from data 
structure 
        definitions; thereby greatly simplifying algorithmic development [...]

has anyone considered a declaritive language for this sort of programming?
or are shaders too irregular for that sort of thing?

- erik

On Fri May  5 11:23:05 CDT 2006, [EMAIL PROTECTED] wrote:
> 
> I'm really hoping that we can find a way to get our users off the C/C+ 
> + bandwagon (and that includes the high-level shading languages as  
> well) and using something that can express the required computations  
> more naturally.  There are some promissing-looking functional  
> approaches, but there's a huge barrier to adoption if it doesn't look  
> like C.
> 
> Paul
> 

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