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On 5-May-06, at 10:22 AM, erik quanstrom wrote:
has anyone considered a declaritive language for this sort of
programming?
or are shaders too irregular for that sort of thing?
Certainly that's part of what we're considering at Neoptica. Shaders
aren't nearly as irregular as I used to think they could be.
We're working on GPU/SPU languages & synchronization mechanism that
let the user specify what (declaratively) and let us generate the
how. But the literature is sparse, particularly in this domain.
Paul
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