Lee,
thanks as usual for your thorough reply. i have not read it all carefully yet 
since i am at work, but i can answer a few of your questions:
the clips we are trying to render are less than a minute. I have details at 
home on exactly how many frames & how far it got before freezing.
The effects in question: it's actually 3 layered effects i guess. first we 
convert footage to monochrome/grey scale, then drop in a sepia effect (red 
giant/magic bullet), then the 3rd pass is the scratches/hair for the old film 
look. these are being done 1 at a time, rendered, then put the next effect on. 
i realize this is quite processor intensive- does the rendering process have to 
re-render each
effect each time- like-is it rendering all 3 levels of effects every time? i 
tend to think not- what's done is done- and now we change it again- but i'm not 
sure.
graphics card is an Nvidea- can't recall the model right now- but it is a 1 gb 
card.

the processor is the i7-920 btw, and i'm thinking the ram is the DDR3
variety-but don't quote me on that yet! 
And we are using CS4- for some reason I thought we had 5. does that make a 
difference in that we are using the 64-bit version of Windows 7? 
I'm hoping for an "AHA" moment here...

looking forward to the next round of diagnostics from you- this is actually 
quite interesting to me. By the way- my husband is the "artist" of our team in 
this case- he just wants to film & edit
without all this technical "nonsense". I am pretty much the "tech-girl" since i 
know more about that end of things (not nearly as much as the folks here in the 
group).

--- In [email protected], Lee Menningen <l_mennin...@...> wrote:
>  
> Adriane mentioned that manually rendering, even in bits and pieces, fails,
> unless the duration selected is very short, but no mention was made re: how
> short these were. We do know the timeline is 18 minutes and that it cannot
> be rendered in one pass. 
>  
> Adriane also stated "there are many cuts & effects to render", which
> suggests a lot of memory will be required. But that machine has 8gb so PPro
> should have up to four 2gb blocks available, I think. So what is going
> wrong?
>  




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