Frans Bouma wrote:
> > > Because the DX api is a COM api,
> > 
> > We're talking about the *Managed* DirectX API. So your entire 
> > message doesn't make any sense.
> 
>         Erm, that api is a wrapper around DX COM.

I know, but that's irrelevant.

> For the main logic it calls into the COM objects.

Yes and if you look at the COM APIs you'll see that they take a
*pointer* to a D3DMATRIX. So the Managed DirectX wrapper designers
(presumable) consciously chose to make their API different. The question
was, why?

Regards,
Jeroen

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