>Now the question is, since SomeRandomBoxApi takes a pointer to a
>_D3DBOX (which is equivalent to a pointer to a Box), why pass in
>the Box by value?

Just thinking out loud, but might it have something to do with threading
concerns? If I hand out a reference to something on my stack to a
strange API how do I know that it will finish with it before my stack
changes..

John.

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