I think you answered your own question, it’s likely a game download.  If you 
Google that game, the download is huge.

I have seen LLNW use aggressive TCP acceleration.

How much traffic are you seeing (compared to the customer’s rate limit)?  1X?  
2X?  More?  If it’s just maxing out the customer’s connection, that’s not 
exactly front page news.  If it’s 2X, I’ve seen LLNW do that.


From: That One Guy /sarcasm 
Sent: Monday, October 12, 2015 12:24 AM
To: [email protected] 
Subject: [AFMUG] anybody know this IP


68.142.74.85


registered to limelight networks CDN?


there is a heavy TCP stream on a customer connection

Im no master of deciphering packet traffic but i find

GET 
/14/901df6b0-4b1c-41c2-abe1-6081a247bed8/b1ae6a9a-cde1-45d0-9c3f-dcc47593a1a9/4.1.0.1.e6d23b6c-b7c8-4fb8-aebd-df9736d7e943/The-Witcher-3-Wild-Hunt-ENBPLATAMFRPO_4.1.0.1_x64__p6y4d66jq0r3e
 HTTP/1.1
Connection: Keep-Alive
Range: bytes=28097617920-28098314239
Host: ic.d049e6ec.107de7.1.msxbassets.loris.llnwd.net


Im guessing this is either a download of this game, or its the actual gameplay, 
not sure how to tell


Im seeing a ton of [TCP RETRANSMISSION] [TCP SEGMENT OF A REASSEMPLED PDU]

Like every other packet in the stream.

Is this normal if this is online gameplay? I would think this would have an 
impact if its reassembling packetflow.



-- 

If you only see yourself as part of the team but you don't see your team as 
part of yourself you have already failed as part of the team.

Reply via email to